=====IMPORTANT REMINDER!=====
=====THIS IS A SAFE ACTIVITY. IF YOU DIE HERE, YOU WILL NOT LOSE YOUR ITEMS.=====
How to kill TzTok-Jad successfully!Introduction!Lately myself (Dark Falco58) and others have been trying to successfully kill TzTok-Jad and claim a Fire Cape... So far no one has yet been successful at this so i have been researching lots to find out best ways of how to do this and that and i have learnt a lot... So i have decided to share my knowledge with you all to help you get your Fire Cape, successfully... I hope this guide helps, and good luck slaying TzTok-Jad...
All about TzTok-Jad!Name: TzTok-Jad
Release date: 4 October 2005 (Update)
Combat level: 702
Life points: 2550
Slayer level: 1 (75 to get this as a task)
Slayer XP: 25,000
Members only?: Yes
Aggressive?: Yes
Poisonous? : No
Immune to poison?: No
Attack style: Melee, Magic, Ranged
Max hit: 970 (melee), 970 (magic/ranged)
Weakness: Ranged
Always drops: Nothing
Examine text: "This is going to hurt..."
Picture:I hope this shows you why he is so hard to slay and is feared by many players...
Levels Recommended!Prayer: 40+ (71, The Temple at Sentisten Quest)
Ranged: 85+
Defence: 80+
Constitution: 90+ (970 LP+, Saradomin Brews/Rocktails work)
Armour Recommended!Helmet: Verac's Helmet (charged) > helm of neitiznot > Full Slayer Helmet (only if assigned as task)
Body: Armadyl Chestplate > Karil's LeatherBody (charged) > Black d'hide body
Legs/Skirt: Armadyl Plateskirt > Verac's PlateSkirt (charged) > Karil's LeatherSkirt > Black d'hide chaps
Cape: Ava's Accumulator > SW cape > Skill cape (t)
Amulet: Amulet of Fury > Amulet of Ranging > Amulet of Glory
Weapon: Rune C'bow > Karil's C'bow > Magic Short/Long bow > Crystal Bow
Shield: DFS > God book (Zammy) > God book (Guthix) > God book (Saradomin) > Spirit Shield
Boots: Rangers Boots > Infinity Boots > Snakeskin Boots > Dragon Boots
Gloves: Barrows Gloves (RFD) > Black/God Vambraces
Ammunition: 300 Diamond bolts (e), 1k+ Broad-Tipped Bolts
All of the Monsters slayed before reaching TzTok-JadLevel: 22
Name: Tz-Kih
LP: 100
Attack: Melee
Max Hit: 40
Notes: Drains prayer, when in Melee range, by 1/10 life points done +1 (e.g. If it hits 0 LP, it will drain 1 Prayer). They hit up to 42 life points and therefore drain up to 5 prayer points at a time. Should always be a player's first priority as Prayer is your most valuable resource in the caves.
Level: 45
Name: Tz-Kek
LP: 200
Attack: Melee
Max Hit: 75
Notes: Inflicts 10 LP of recoil damage when hit by any Melee attack. These are the least dangerous monsters in the cave, and should be a player's lowest priority to kill. They can also be safe spotted. However, if you are trying to conserve life points, try not to melee these as they will inflict 10 recoil damage and can hit up to 75 life points, but not often. When it dies, 2 level 22 Tz-Keks take its place.
Level: 22
Name: Tz-Kek
LP: 100
Attack: Melee
Max Hit: 43
Notes: 2 of these appear when a level 45 Tz-Kek is killed; they do not have the recoil effect. These are harmless to any player with a chance of acquiring the cape and are good source of health while using Guthan's.
Level: 90
Name: Tok-Xil
LP: 400
Attack: Range, Melee if close. (attacks look similar)
Max Hit: 133
Notes: Has high accuracy and strength, but low defence and life points. Protect from Missiles prayer is advised in the early waves, but not necessary. In waves where both Tok-Xil and Ket-Zek is present, players should kill the Tok-Xil first with Protect from Magic on (unless a Tz-Kih is nearby) before its damage begins building up. You can also poison it and rest in the safespot.
Level: 180
Name: Yt-MejKot
LP: 800
Attack: Melee
Max Hit: 280
Notes: Can heal itself and other monsters, but only when it is attacking you. Trapping it behind a rock (such as the Italy rock to the east) and safe-spotting it is recommended. When there is a Yt-MejKot and a Ket-Zek on the same wave, try to run around the Ket-Zek so the Yt-MejKot will get stuck. Avoid getting in melee range, as it can hit up to 280.
Level: 360
Name: Ket-Zek
LP: 800
Attack: Magic, Melee.
Max hit: 500+
Notes: Uses Magic and melee attacks. Range these while using Protect from magic. Both types of attacks are known to hit well over 500 life points at best, so it is advised to use protection prayers at all times. The damage is rolled up as it attacks, not as it hits you, so it is advised to turn on protection from magic before you see it. It is possible to use magic against the Ket-Zek, however it is highly recommended to use ranged-based attacks. Defeating a Ket-Zek is also a Hard task for Karamja Diary. The Ket-Zek hits incredibly hard and consistently with melee, and magic (up to 540 with magic and melee) and uses both when in melee combat range.
Level: 702
Name: TzTok-Jad
LP: 2550
Attack: Melee, Magic, Range.
Max Hit: 970
Notes: Uses Range, melee, and magic attacks. See other text on TzTok-Jad for more details.
Level: 108
Name: Yt-HurKot
LP: 600
Attack: Melee
Max Hit: 140
Notes: Appears when TzTok-Jad is at half LP to heal it; due to an update you must now fully kill these. Can heal itself when in melee range like its cousin the Yt-MejKot.