(Why do I make this guide, all of you already done this quest
)
REQUIREMENTS:
- Completed 'Cold war'
- Completed 'Sea slug'
- Level 38 thieving
- Level 45 construction
- Level 45 hunter
To start this quest, speak to Lenny, southwest of Ardougne:
He'll say he has seen a giant penguin at the coast of Witchaven
He asks you to go investigate
But first you get to scratch his nose
yay
Ok,
move to Witchaven
Simply walk there or use Ardougne teleport to be a slight bit faster
This is how you get there:
Find the track on the southern shore
Return to Larry and talk to him again
You tell him you have found evidence
Then a zookeeper comes and finds you and Larry
You'll see a cutscene of you having taking him to the penguin tracks.
Speak to Lenny again
Now get your clockwork penguin and go to fairy ring code DKS
Go a bit to the west and travel by clicking on the boat.
Now speak to Lenny again
He'll turn you into a penguin =]
Go into the Penguin HQ
Go into the SW room.
Talk to the KGP interrogator
Talk to the captured penguin
Bring down all of his arguements
He tells you how you can enter the sub'
Next go into the room with the musicians
Talk to them
Go north and talk to the agent
Talk to the musicians again
Finish the song
Use these words: Squirrels, Chicklings, Blue, Bears, Kiss, Sharks
Talk to the agent again
Tell him you want to sing him a song
Let Ping and Pong sing the song
Go into the war room
Go to the east
Talk to the dwarfs
Show them you are a spy
Talk to them again
Then walk out
Talk to Larry
Get 8 pieces of clotch, 4 planks, a thread and a needle
Go back in again
Talk to the dwarves
Learn how to disable the sub'
Try it out
Go back to Larry
Talk to him
Talk to Noodle, who is south of the penguin HQ
Say you want to own the mafia something.
Get a fake ID
Go in
Go into the SE room
Get to the SE room in the SE room
Avoid being seen
Take a telegram
Go out while AVOIDING BEING SEEN too
Go back to Larry
Go to the place which Larry tells you to go to (Yanille coast in mai case, nt sure if its the same)
Blow the conch horn, while having the right hat on (im nt sure if its the same, its monkfish in mai case)
Go to the uppermost, rightmost room
Talk to the captain
Im not sure if I did the right thing, I chose: 'Lie'
Take some fish from the hatstand
Open the jaildoor
Disable the thingy:
Use the swordfish to open the wire box
Use the shark tooth to cut the wires
Use the electric eel as a spare wire
Use the seaweed as tape
Use the pufferfish as bellows
Use the swordfish as lever
Now you will see a cutscene in which it seems the dwarves betrayed you! >:/
After that, talk to chuck in his failing disguise
Then Chuck will take you to Ardougne
Congratiolations! Quest complete!
Rewards: